training

We offer seven different Human-Machine Interface (HMI) training modules. Each module is targeted to specific audiences including project managers, Human Factors professionals and engineers. Most of the training modules are aligned with the phases of the systems engineering V-model.

 

Duration
The duration of the training modules are tailored to suit your organisation's needs and audience. You're free to combine as many modules as you like and we'll fit them into the time available.
 

Prior knowledge
No prior HMI knowledge is required to participate, however each module assumes the intended audience has knowledge and skills relevant to their role (e.g., we don't expect project managers to know how to write software).
 

Cost
The cost of the training is dependent on the duration required (plus any fees to cover the cost of travel, venue hire, etc.). Contact us for a quote.
 

Format
We conduct the training face-to-face, remote training or even a mixture of both if the infrastructure allows.

Location
For face-to-face training, we endeavour to conduct workshops at a location that is convenient for the participants. User First is based in Melbourne, but can provide face-to-face training anywhere in Australia.
 

 

FamiliarisationModule: HMI Familiarisation

Description: Learn why Human Machine Interface (HMI) design is important for operation-critical software and what can be done to successfully integrate it into a project.
Intended audience: Project managers, Human Factors professionals, engineers

Topics:

  • Human Factors
  • Case studies
  • Resourcing
  • Relevant standards
  • Documentation
  • User Centered Design
  • Change management
  • Commercial vs Operations software

 

TheoryModule: HMI Theory

Description: An introduction to the psychology, cognitive science and neuroscience topics relevant to HMI design.
Intended audience: Human Factors professionals, engineers, software developers

Topics:

  • Attention and salience
  • Memory
  • Cognitive workload
  • Learning
  • Visual perception
  • Mental models

 

RequirementsModule: HMI Requirements

Description: Learn how to effectively capture and document HMI requirements that can be passed onto software design teams.
Intended audience: Project managers, Human Factors professionals, engineers, business analysts

Topics:

  • Effective requirements elicitation
  • Requirement levels
  • User Stories
  • Hypothesis testing
  • Documentation
  • Requirements tracing

 

DesignModule: HMI Design

Description: Learn how to design safe and usable HMIs, and effectively document the designs for software development teams.
Intended audience: Human Factors professionals, engineers, software developers

Topics:

  • Wireframing
  • Documentation
  • Standards
  • Frameworks
  • Human error
  • Alarm management

 

FamiliarisationModule: HMI Development

Description: Learn the concepts and practical skills for developing HMIs. Note this module is coding-language agnostic.
Intended audience: Engineers, software developers

Topics:

  • Colour spaces
  • Icon development
  • Style guides
  • Documentation
  • Interaction states

 

TestingModule: HMI Testing

Description: Learn how to test and evaluate HMIs - not just in the Testing stage of the project, but in the Design and Development stages too.
Intended audience: Engineers, software developers

Topics:

  • Levels of testing
  • Differences from other testing
  • User Acceptance Testing (UAT)
  • Testing methods
  • Writing test cases

 

SecretModule: Secret Sauce!

Description: Intended for organisations who wish to push their software that last 5% to give their users an amazing user experience. Note this module may be of benefit for organisation intending to sell their software commercially.
Intended audience: Engineers, software developers

Topics:

  • Only revealed to participants on the day